Factory N+1 · Fulfillment floor A · 24 × 14 cells · 100 packages

A factory that redesigns itself. Recursively.

Nemotron agents on Crusoe propose each floor. A frozen simulator decides what ships.
Rev 11: 82% lower penalty, 0 damaged, about 4¢.

Rev 0 original floor Rev 11 agents' floor
Inspection · the goal, checked as code on the replay clock
Rev11
Release label

Average simulator penalty across 9 validation days. Combines time, errors, damage and equipment cost. Lower is better.

Drawn by
Checked by

The problem

A factory floor is drawn once and built. After that, moving anything is hard.

Redesigns are slow, risky and cost capital and time.

So Factory N+1 redesigns in simulation. Agents draw the floor, a simulator scores it, and code decides what ships.

Version N+1

Every change is a revision.

Nemotron agents propose a floor and predict its score. A frozen simulator runs 100 packages through it. It ships only if it beats the current floor by at least 1% on 9 validation days and no goal check gets worse.

Revision history

Each card is one version of the floor. A change ships only if it beats the last one on 9 held-out days. Score is seconds to clear the floor plus penalties. Lower is better.

Why it can be trusted

Open the Nemotron visual inspector to review the verified image input, findings and deterministic tool receipts.

The stack

What each part did, measured.

What's next

Today the nodes are stations. Receive, sort, pack, ship.

Next they are humanoid robots, vision models and world models. Each one drops in as a node the simulator can score. The agents design around it. The gate stays the same.

ReceiptsEvery number on this page is read from these recorded files.